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Sonic using the Bound Jump, from Sonic the Hedgehog (2006). To perform this Bound Jump variant in gameplay, press down on and the R Button at the same time after being launched into midair by gimmicks like the Spring and Ramp. To use the Bound Jump as a Stop 'n' Slam maneuver however, Sonic must have Tails as his partner. To perform this version of the Bound Jump in gameplay, the player must press down on and at the same time while in mid-jump. To use the Bound Jump as a standard attack, Sonic must have Knuckles the Echidna as his partner. In this game, it retains its traits and visual presentation from Sonic Advance 2. In Sonic Advance 3, the Bound Jump is referred to as the Bound Attack ( バウンドアタック, Baundoatakku ?) and serves again as one of Sonic the Hedgehog's standard moves and his Stop 'n' Slam maneuver. When used as the latter maneuver, the Bound Jump will not cancel the momentum Sonic receives from the Boost Mode Sonic Advance 3 To use it as a Stop 'n' Slam maneuver though, press down on and the R Button at the same time after being launched into midair by gimmicks like the Spring and Ramp. To use the Bound Jump as a regular move, press while in mid-jump. When used in Sonic Advance 2, the Bound Jump cannot rebound the player after impacting the ground as much as he normally would in other games. When using it, Sonic will leave blue afterimages.
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In this game, it serves both as one of Sonic's regular moves and his Stop 'n' Slam maneuver. In Sonic Advance 2, the Bound Jump is referred to as the Bound ( バウンド, Baundo ?). This trick allows Sonic to reach exorbitant heights, up to seven times as high as a standard bounce can provide. It should be noted that the attack can be done indefinitely.īy Spin Dashing toward a wall, jumping if necessary, and pressing / so that Sonic bounces off the floor just before hitting the wall, he will carry the bounce animation into the wall and translate the horizontal speed of the Spin Dash into vertical momentum off the wall. When rebounding from the Bound Jump, the player can press / to use the move again. To use the Bound Jump in gameplay, the player must press / while in mid-jump. Like in Sonic the Hedgehog 3, the Bound Jump can elevate the player after impact in gameplay. In 2P Battle Mode, Amy Rose is also capable of performing this technique.
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In this game, only Sonic the Hedgehog can perform it in regular gameplay, and only if he is in possession of the Bounce Bracelet. In Sonic Adventure 2 and Sonic Adventure 2: Battle, the Bound Jump is referred to as the Bounce Attack ( バウンドアタック, Baundo Atakku ?). If the attack is done on top of a Badnik or a monitor, the player can achieve an even greater bounce. When rebounding from the Bound Jump, press, or to use it again. To perform the Bound Jump in gameplay, the player must press, or while in mid-jump. In gameplay, the Bound Jump can elevate the player after impact. In this game, only Sonic the Hedgehog can use the Bound Jump, and only while he is equipped with the Water Shield and is not in his Super/ Hyper State. The Bound Jump first appeared in Sonic the Hedgehog 3, and later in Sonic & Knuckles and its locked-on version, where it is called the Continuous Bound ( 連続バウンド, Renzoku Baundo ?) in the Japanese manual. Sonic doing the Bound Jump with Water Shield, from Sonic the Hedgehog 3. Game appearances Sonic the Hedgehog 3 & Knuckles Also, the Bound Jump can often be strung together in quick succession to gain an extra bit of altitude until it reaches a certain height, giving the player extra altitude necessary for reaching ledges that cannot be reached with a normal jump. In gameplay, the Bound Jump is useful for reaching targets below the playable characters with an attack just as they jump/fly over them while allowing the player to damage enemies, break weak obstacles and certain platforms, and open Item Boxes in the user's path. When the Bound Jump impacts the ground, it will often bounce the user back into the air and occasionally create a shockwave.
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When performing the Bound Jump, the user stops in midair, where they curl into a ball and Spin Attack straight downwards to slam down on any target below them with great force.